Experience

Game Development, Discovery Documentaries, Product Design, 3D Game & Film Training
I have been priviledged as an artist to have worked on a variety of unique and exciting projects over the years. From my entry into 3D game art working on Azurik in 2000, one of the very first XBox titles, to a variety of childrens books and toys for preschool aged children (Bloom by Cranium). I have always embraced each production with enthusiasm and vigor.

My experiences have come full circle and all of my skills from concept illustration and maquette sculpture to environment layout, character development, including rigging and animation have all given me an invaluable understanding of production workflows and, most importantly, how to optimize pipelines for efficiency and varying production budgets.

Additionally, a good part of my time has always been spent on not only continued education for myself but sharing my expertise with the next generation of talented hopefuls eager to gain entry into the entertainment arts. I find it very rewarding when a former student I have trained gains employment in their dream job.
Maya For Games by Focal Press I was approached to create a training book on my 3D processes. I took a unique approach to the projects in the book that helped new students progress quite rapidly in learning a variety of tools and unique techniques I use in my daily workflow.

Review-"I have to say I agree that this is a great book, it simplifies things for the novice and even gives us seasoned modelers some valuable tips"

Past Project History

Below is a general timeline of productions I've worked on and the years of employment at various studios. More specific details can be viewed on my C.V.

2000
Azurik- Rise of Perathia [XBox]
2001
Harry Potter & Sorcerer's Stone [PC]
2002
Dinosaur Planet [Discovery]
2002
Roman Coliseum [Modern Marvels]
2003
Academy of Arts University, S.F.
2004
Escape Studios- Instructor
2006
Shadowrun [XBox]
2007
SceneIt?Light,Camera,Action! [XBox]
2007
Cranium Games- Toy Designs
2007
Maya For Games- Book Author
2008
3D Training Academy- Instructor
2010
Kick'n Chick'nz- Mobile iOS game
2011
Feeble's Fable- Game Prototype
2011
Pray For Dark- Game Prototype
2012
Methane Madness-Mobile iOS game
2012
Undisclosed Project [In Production]
2013
Undisclosed Project [In Production]
2013
Undisclosed Project [In Production]